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👶 Children Guide

Children are completely optional — you can enjoy married life without them.

Quick Facts

ItemDetail
PrerequisiteMarried (wedding completed).
TriggerAbout 2 weeks after the wedding, a bedtime cutscene delivers the Mystical Feather.
OptionalFully optional — you can stay a couple without having children.
Max countOnly 1 child (as of 1.0).
GrowthDoes not grow up — permanently stays in baby (holdable bundle) form.
Gender / appearanceFixed, auto-generated based on both parents, not customizable.
NameSpouse suggests a default name; the player can change it to anything.
Ability impactNo penalty — holding the baby does not restrict any activity.
Divorce1.0 has no divorce mechanic (see the Romance guide).

Timeline

  • Wedding day.
  • +2 weeks (in-game time): a bedtime cutscene where you receive the Mystical Feather.
  • Present the feather to your spouse and discuss whether to have a child; once confirmed, the due date is marked on the calendar.
  • + another 2 weeks: the baby is born.
  • Total: roughly 4 weeks (1 in-game month) from wedding to birth. Both 2-week waits are fixed.

💡 Total ~4 weeks (1 game month) from wedding to birth.

Birth Options (Inclusive)

When discussing children, choose how the baby arrives — inclusive for all gender combinations:

OptionApplies To
The Great Bird deliversUniversal — works for all gender combinations. The same Great Bird that delivered the Mystical Feather brings the baby.
Spouse carries (pregnancy)Available when the spouse is a female character.
Player carries (pregnancy)Available when the spouse is a male character (regardless of the player's own gender).

Naming

  • Spouse suggests a default name: Each spouse suggests a default baby name, shown as the default option during the birth event. E.g. Juniper suggests "Rune".
  • Player can change to any name: The player can rename the baby to anything they want. The name is the only customizable attribute — gender and appearance cannot be changed.

Appearance & Genetics

  • Fixed: each baby has a preset gender and appearance, locked once the save generates them.
  • Resembles the marriage candidate themselves, or a member of the candidate's family (if they have one) — i.e. appearance is anchored to the spouse rather than the player character.
  • Fully unique: each couple's baby has an independent appearance (unique based on you and your spouse).
  • Spouse has a hold-baby alternate sprite (e.g. Juniper holding baby Rune's dedicated sprite).

Daily Interactions

ActionDetail
Spouse holds by defaultAfter birth, the spouse holds the baby by default and carries it through their daily routine.
Player can take overThe player can take the baby from the spouse and carry it while doing chores.
No ability penaltyHolding the baby does not weaken any ability — all activities (farming / fishing / mining / combat, etc.) work as normal.
Put in CribThe baby can be placed in a crib indoors and left unattended safely. When the baby is born, Landen (the carpenter, Ryis's uncle) mails the player a crib; place it and you can leave the baby at home.

💡 No parenting penalty — baby is companionship, not a burden.

1.0 Limitations

  • Only 1 child — there is no second child.
  • Never grows up — permanently stays in the holdable baby form; does not crawl, walk, talk, or go to school.
  • Community hopes for future growth stages, but this is unconfirmed — the official wiki states it is not known whether further development stages for Player Children are planned for any future updates.

← Back to Romance Guide

Source: https://fieldsofmistria.wiki.gg/wiki/Player_Children