Fields of Mistria

๐Ÿ„ Farm Animals & Pets Guide

Ranching is one of the core gameplay loops of Fields of Mistria: build a Barn or Coop, adopt animals from Hayden's Shop, and turn daily feeding, petting, and breeding into a steady stream of eggs, milk, wool, and Tesserae. This guide covers building costs and unlock conditions for every Coop and Barn size, all eight animal species and their products, the hidden hearts and production-tier mechanics, how to breed rare color variants up to seasonal Tier 6, plus the cat and dog pets that live in your farmhouse. Data reflects the official community wiki as of mid-2026; the game is still updated regularly (1.0 launched in 2026), so details may shift between patches.

Getting Started: Barns, Coops, and Adopting Animals

To start raising animals you need two things: a farm building and a visit to Hayden's Shop. Barn and Coop blueprints are sold by the Carpenter from the very start of the game, in red or white variants with identical stats โ€” larger grades unlock as your Ranching skill level rises (level 20 for medium, level 40 for large). You cannot adopt any animal until you own a Coop or Barn with free space. Adoption happens at Hayden's Shop (just west of your farm): choose the species, color, and sex, then name the animal โ€” renaming is free at any time via the inspect key or the Journal's Animals tab. At the start only Cows (Barn) and Chickens (Coop) are available. Completing the story quest "Upgrade Hayden's Barn" โ€” donate 400 Wood, 500 Stone, and 8 Iron Ingots to the donation box outside Hayden's barn, then pay Adeline 4,000t โ€” unlocks Horses, Sheep, Ducks, and Rabbits; Alpacas and Capybaras additionally require reaching Winter of Year 1. There is no hard cap on how many buildings you can construct, limited only by farm space and materials, and buildings can be deconstructed and rebuilt elsewhere (resident animals must be transferred to another building or the free Daycare first; pregnant animals cannot be moved).

BuildingCapacityBlueprint CostMaterialsRequirementFeatures
Small Coop (Red/White)4 animals1,500t75 Wood + 50 StoneAvailable from start1 Incubator
Medium Coop (Red/White)8 animals3,000t100 Wood + 75 StoneRanching level 202 Incubators
Large Coop (Red/White)12 animals6,000t125 Wood + 100 StoneRanching level 404 Incubators; can place Animal Sprite Statue and Auto Feeder
Small Barn (Red/White)4 animals2,000t100 Wood + 75 StoneAvailable from startโ€”
Medium Barn (Red/White)8 animals4,000t125 Wood + 100 StoneRanching level 20โ€”
Large Barn (Red/White)12 animals8,000t150 Wood + 125 StoneRanching level 40Can place Animal Sprite Statue and Auto Feeder

๐Ÿ’ก A Small Barn plus a Small Coop costs only 175 Wood and 125 Stone in total โ€” build both early so you can adopt a Cow and a Chicken (the only two species available from day one) right away.

All Ranch Animals: Species, Products, and Adoption Prices

Eight species are currently in the game: four Barn animals (Cow, Horse, Sheep, Alpaca) and four Coop animals (Chicken, Duck, Rabbit, Capybara). Every animal, adopted or newborn, starts as a baby โ€” Coop animals mature in 3 days, Barn animals in 5 days. Adoption prices at Hayden's Shop scale with the color tier you choose (Tier 1 to Tier 6; higher tiers are usually obtained through breeding rather than purchase). Female Cows, Chickens, and Ducks produce the daily product (Milk or Eggs), while males produce horns or feathers every 3 days; all other species produce wool, hair, or bristles every 3 days regardless of sex. With at least 8 hearts there is a chance for the golden version of the product, and 10 hearts guarantees it. Adult animals that are not pregnant can be sold from the main menu of Hayden's Shop โ€” the sale price scales with the animal's hearts and color tier.

AnimalHousingUnlockAdoption Price (Tier 1โ€“6)Products
ChickenCoopAvailable from start1,000t โ€“ 2,000tHen: Chicken Egg (daily); Rooster: Rooster Feather (every 3 days)
CowBarnAvailable from start2,000t โ€“ 4,000tCow: Milk (daily); Bull: Bull Horn (every 3 days)
DuckCoopQuest "Upgrade Hayden's Barn"1,500t โ€“ 3,000tDuck: Duck Egg (daily); Drake: Duck Feather (every 3 days)
RabbitCoopQuest "Upgrade Hayden's Barn"1,500t โ€“ 3,000tRabbit Wool (every 3 days)
SheepBarnQuest "Upgrade Hayden's Barn"2,000t โ€“ 4,000tSheep Wool (every 3 days)
HorseBarnQuest "Upgrade Hayden's Barn"2,300t โ€“ 4,600tHorse Hair (every 3 days)
CapybaraCoopQuest + Year 1 Winter2,000t โ€“ 4,000tBristle (every 3 days)
AlpacaBarnQuest + Year 1 Winter2,300t โ€“ 4,600tAlpaca Wool (every 3 days)

๐Ÿ’ก Only female Cows, Chickens, and Ducks lay the valuable daily products โ€” adopt mostly females early on and keep just one male per species for breeding.

Daily Care: Feeding, Petting, and Weather

Daily animal care in Fields of Mistria is built around three actions: feeding, petting, and letting animals outside in good weather. Animals must be brought back inside before the end of each day or they will not produce anything โ€” use the bell outside each building to call its animals in or out all at once (Coop animals can also be carried by hand, though you cannot jump into water while carrying one). The craftable Big Bell, unlocked by the Tier 4 skill "The Bell Tolls", calls every livestock animal on the farm at once. Friendship only grows from going outside when the weather is clear (Sunny or Windy). Rain, snow, blizzards, and storms instead lose friendship, and animals left outside overnight lose 5 heart points. Ending a day without petting or feeding costs 5 points for each missed action.

  • Fill the trough with Hay for Barn (large) animals or Grass Seed for Coop (small) animals โ€” both cost 50t at Hayden's Shop โ€” or hold the food and interact with an animal to hand-feed it.
  • Higher-grade Animal Feed (Quality, Deluxe, Ultimate โ€” in Small and Large variants) is crafted at The Mill and grants bonus heart points when hand-fed (1/3/5 points respectively).
  • Unfed animals that are let outside will eat your growing crops and planted Grass on the farm.
  • Forageables and crops can be hand-fed directly; with the "Currency of Care III" perk, cooked dishes can be fed too, rewarding more Shiny Beads at higher star levels.
  • Pet every animal daily (+5 heart points); an animal that is both fed and petted gains a +2 bonus, for 12 points total.
  • The Animal Sprite Statue (placeable only in Large Coops and Barns, powered by an Essence Stone) automatically pets all animals in that building โ€” though it does not grant the 5 hand-petting points.
  • The Auto Feeder (Ranching level 45, 5,000t, Large buildings only) stores edible items and auto-fills troughs with matching quality feed every morning.
  • Animal toys such as the Seesaw and Ball Court (some unlocked by the "Playtime" perk) let animals play outside for +2 heart points.

Hearts and Production Tiers Explained

Every animal accumulates heart points through care: hand petting gives 5, playing with toys 2, an offspring being born 10, while being left outside overnight costs 5. Hand-feeding adds more points depending on the feed (Quality feed 1, Deluxe 3, Ultimate 5; cooked dishes 6โ€“9 points by star level with "Currency of Care III"). Crossing each heart threshold permanently raises the animal's heart level, up to 10 hearts (1,800 points). Production tiers are a hidden mechanic that rewards bonding: as hearts rise, animals drop more products, then golden products. A 10-heart animal is guaranteed to drop the golden version of its product, and with the Tier 5 perk "True Trust" it can no longer lose heart levels. With the "Eggstra" perk, animals that lay Gold Eggs also have a 50% chance to lay a regular egg the same day.

Heart LevelHeart Points RequiredProduction Tier Effect
11001 product
22201 product, 20% chance of an extra product
33601 product, 20% chance of an extra product
45202 products
57002 products
69002 products, 20% chance of an extra product
71,1002 products, 20% chance of an extra product
81,3302 products, 10% chance of an extra golden product
91,5602 products, 10% chance of an extra golden product
101,8001 golden product (guaranteed), 10% chance of an extra golden product

Breeding: Heart Shaped Treats and Babies

Breeding is how you obtain rare color variants. Buy species-specific Heart Shaped Treats from Hayden's Shop and give one to each parent on the same day. The parents must be the same species, opposite sexes, housed in the same Barn or Coop, have at least 2 hearts each, and the building needs at least one empty space for the baby. A stork icon in the Animal menu confirms success; 4 in-game days later the mother gives birth (Chickens and Ducks hatch from an egg in the Coop's incubators). The baby's gender and color are locked in the moment the treats are fed. Newborns then mature in 3 days (Coop species) or 5 days (Barn species). Animals can be moved between buildings from the Journal's animal page (target building needs space; pregnant animals cannot move), parked indefinitely in Hayden's free Daycare, or sold as adults at Hayden's Shop.

SpeciesHeart Shaped Treat Price
Chicken150t
Duck225t
Cow300t
Sheep300t
Rabbit300t
Capybara300t
Horse390t
Alpaca390t

Animal Daycare: Free, Unlimited Boarding at Hayden's Shop

The Daycare at Hayden's Shop (Sweetwater Farm) is a free service for parking livestock โ€” there is no fee, no time limit, and no daily care required on your side. Drop an animal off by talking to Hayden or interacting with the shop counter, and pick it back up whenever you're ready. It is the official answer when you need to deconstruct or rebuild a Barn or Coop: resident animals must be transferred out first, and the free Daycare is the natural buffer (pregnant animals cannot be moved at all).

  • Completely free and unlimited โ€” the wiki confirms animals "can be stored in the Daycare indefinitely".
  • Animals in Daycare need no feeding or petting from you, and (per player reports) keep producing their products and do not age.
  • Works as a transfer buffer when moving or rebuilding buildings โ€” residents must leave first, so park them in Daycare while you rebuild.
  • Pregnant animals are the one exception: they cannot be moved into Daycare or between buildings.

๐Ÿ’ก Overwhelmed by daily chores? Parking low-value animals in the free Daycare while you push a skill milestone or a story quest trims your morning routine to seconds โ€” and they'll be waiting exactly where you left them.

Color Tiers and Rare Seasonal Variants (Tier 6)

Every species comes in six color tiers (Tier 1โ€“6), from common coats to Silver (Tier 4), Gold (Tier 5), and seasonal variants (Tier 6). Colors are purely cosmetic โ€” production cycles and products are identical regardless of color or rarity. A baby's color is rolled randomly from the colors available in its tier; parent colors do not blend ("red cow ร— blue cow" will not make a purple cow). Tier math is deterministic: pairing two animals of the same tier always produces a baby one tier higher. Tier 6 seasonal animals are the crown of ranching โ€” each matches the season in which the parents were given their treats and arrives with a unique default cosmetic once mature. There are four seasonal variants per species (Spring, Summer, Fall, Winter).

Parent PairingOffspring Outcome
Tier x ร— Tier xTier x+1 โ€” 100% chance (the only exception being seasonal Tier 6)
Tier x ร— Tier x+1Tier x+1 or Tier x+2 โ€” about 50% chance of the higher tier
Tier 5 ร— Tier 5Only a chance at a seasonal Tier 6 offspring
Tier 4 ร— Tier 5Can produce a seasonal offspring, at a much lower rate
Tier 6 ร— Tier 5Seasonal offspring at a higher, but not guaranteed, rate
Tier 6 ร— Tier 6100% seasonal Tier 6 offspring

๐Ÿ’ก The season of a Tier 6 baby matches the season the treats were fed, not the birth date โ€” feed treats in Summer and the Summer variant is born on 1 Fall. Plan your pairings around the current season.

Pets: Your Cat and Dog Companion

Pets are separate from farm livestock: they live with you in the Farmhouse rather than a Barn or Coop. A pet arrives through the "Pet Dream" cutscene, available from Spring 7 of Year 1 at the earliest โ€” you choose a cat or a dog, one of 12 colors each, its sex, and its name. Species, color, and job can all be changed later in the Journal's Animals tab. Pets were added in v0.13.0, and monster-themed pet skins (dropped by Mines monsters such as Saplings, Mimics, and Lava Cats, via the Friend-Shaped skill) arrived with v1.0.0. Unlike livestock, pets need no daily feeding or shepherding. Petting them and feeding an optional Cat or Dog Treat (100t) raises their heart level, and treats also drop Shiny Beads. A pet can be assigned one job โ€” collecting wood, stone, or seasonal forageables โ€” but only works in clear weather, makes one collection trip per day, and delivers the haul to the Farmhouse in the evening. Higher heart levels mean bigger hauls. Pet cosmetics (bows, flower crowns, unicorn horns and more) come from 10-Shiny-Bead offerings at the Chicken Statue.

JobLocationPossible RewardsAmount per Day
Collect WoodTownWood2โ€“15
Collect StoneThe NarrowsStone2โ€“15
Collect ForageablesThe Eastern RoadSeason-dependent forageables (e.g. Dandelion, Tulip in Spring; Basil, Sage in Summer; Chestnut, Garlic in Fall; Frost Lily, Jasmine in Winter)1โ€“4
No Jobโ€”โ€”โ€”

Ranching Skill Tree and Practical Tips

The Ranching skill levels up through daily care (feeding, petting, letting animals out in good weather), and perks are bought with Essence at Caldarus' Statue on your farm. The skill cap was raised to level 60 in v0.14.0, and the Tier 5 perks (Eggstra, Close Bond II, True Trust) were added in v1.0.0. The table below is the current state of the full tree.

Tier (Level)PerkEffectEssence Cost
Tier 1 (Lv. 1)Feeding FrenzyHay and Grass Seed drop at double the usual amount from cutting grass15
Tier 1 (Lv. 1)Close BondAnimals petted and fed for the day receive an extra heart point25
Tier 1 (Lv. 1)Barnyard Bounty IChickens and Cows sometimes drop extra produce30
Tier 1 (Lv. 1)Currency of CareWhen animals eat crops (hand-fed or grazing) they drop Shiny Beads25
Tier 2 (Lv. 15)Welcome Home INewly bought or born animals start at 1 heart level20
Tier 2 (Lv. 15)Feed PrepperAnimal feed craft time reduced by 10 minutes40
Tier 2 (Lv. 15)Currency of Care IIAnimals petted and fed for the day sometimes drop Shiny Beads the next day50
Tier 2 (Lv. 15)Discount TreatsHeart shaped treats at Hayden's Shop are 10% off40
Tier 3 (Lv. 30)Currency of Care IIIAnimals can be fed cooked dishes; rewards more Shiny Beads by star level75
Tier 3 (Lv. 30)Welcome Home IINewly bought or born animals start at 2 heart levels70
Tier 3 (Lv. 30)Barnyard Bounty IIDucks and Horses sometimes drop extra produce80
Tier 3 (Lv. 30)Wind DownMill time for all mill recipes reduced by 10 minutes145
Tier 4 (Lv. 45)The Bell TollsGrants the Big Bell recipe โ€” ring it to call all livestock in or out at once155
Tier 4 (Lv. 45)Maximum MillingCrafting animal feed at the mill sometimes drops an extra item150
Tier 4 (Lv. 45)Barnyard Bounty IIISheep and Rabbits sometimes drop extra produce145
Tier 4 (Lv. 45)PlaytimeNew animal toys are sold at Hayden's Shop150
Tier 5 (Lv. 60)EggstraAnimals that lay Gold Eggs have a 50% chance to also lay a regular egg daily205
Tier 5 (Lv. 60)Close Bond IIEven larger heart point increase for animals petted and fed for the day210
Tier 5 (Lv. 60)True TrustAnimals at ten hearts can no longer lose heart levels215

๐Ÿ’ก Priority order that pays for itself: pick up Feeding Frenzy and Currency of Care early for free Shiny Beads, push "Upgrade Hayden's Barn" before your first Winter so Alpacas and Capybaras unlock on time, then at Ranching 40โ€“45 grab The Bell Tolls plus an Animal Sprite Statue and Auto Feeder for each Large building โ€” daily chores drop to seconds. Breed Tier x ร— Tier x pairs to climb color tiers deterministically, and reserve T6 ร— T6 pairs for the seasonal variants you are missing.

Sources: Animals - Fields of Mistria Wiki (wiki.gg) ยท Ranching - Fields of Mistria Wiki (wiki.gg) ยท Coop - Fields of Mistria Wiki (wiki.gg) ยท Pets - Fields of Mistria Wiki (wiki.gg) ยท Hayden's Shop (Daycare) - Fields of Mistria Wiki (wiki.gg)